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Push-Down Mahjong Rules: Winning Hands, Fan Table and Scoring

Updated 2026-10-30 · MacePlay

Push-Down Mahjong (推倒胡, tui dao hu) is the most widely played mahjong style in mainland China: no flowers, 13 tiles each, and as soon as you complete four sets and a pair you “push your tiles down” and win. This guide covers the winning hands, calling tiles, the full fan table and how fan turn into points, with three worked examples.

The basics: 136 tiles, 13 each

Win = 4 sets + 1 pair, or seven pairs

There is no minimum fan to win: any complete hand can be declared, and more fan means more points.

Chow, pung, kong and robbing a kong

When several players want the same discard, the priority is win > pung / kong > chow. If more than one player can win on the same discard, only the first one in turn order after the discarder wins.

In MacePlay you can chow from the player on your left. Some regional versions of Push-Down Mahjong do not allow chows, so check the table rules wherever you play.

Full fan table

Add up every pattern your winning hand meets. These are the patterns and values MacePlay's Push-Down Mahjong actually uses.

PatternFanWhat it means
How you win
Win1Every win starts with 1 fan.
Self-draw+1You draw the winning tile yourself.
Concealed hand+1No chows, pungs or exposed kongs (a concealed kong is fine), whether you self-draw or win on a discard.
Win after a kong+1The replacement tile after a kong completes your hand.
Last tile+1You self-draw the very last tile of the wall.
Robbing a kong+1You win on the tile someone adds to a pung.
Hand patterns
All pungs2All four sets are pungs or kongs.
Seven pairs3Seven pairs, with no calls or kongs at all (not even a concealed kong).
Luxury seven pairs5Seven pairs that include four identical tiles (replaces the 3; still 5 however many such groups).
Half flush3One suit plus honours.
Full flush6One suit only, no honours.
All honours10Nothing but winds and dragons.
Big hands
Big three dragons8Pungs of all three dragons.
Little four winds8Pungs of three winds, with the fourth wind as the pair.
Big four winds10Pungs of all four winds.
Heavenly / earthly hand8Nobody has called a tile and you self-draw on your very first draw: heavenly for the dealer, earthly for anyone else. Scored as 8 fan on its own.

If a hand can be read more than one way (for example also as seven pairs), the game takes the reading worth the most fan.

Scoring: fan double the points

Fan are not multiplied directly. Every extra fan doubles the payment:

Each paying player pays = base × 2(fan − 1)
Total fanMultiplierPayment
1 fan× 11 × base
2 fan× 22 × base
3 fan× 44 × base
4 fan× 88 × base
5 fan× 1616 × base
6 fan or more× 32Capped: anything above 6 fan counts as 6

Three worked examples

All examples use a base of 100.

Example 1: concealed full flush, self-drawn (hits the cap)

Your hand is 1-2-3, 4-5-6, 7-8-9 and 2-3-4 of characters plus a pair of 5 characters. You never called a tile and you draw the winning tile yourself.

Self-drawn, so each of the other three pays 3,200. The result screen shows “9 fan (capped at 6)”.

Example 2: all pungs plus half flush, with an exposed kong

You punged the East wind and made an exposed kong of 9 dots from South's discard. In hand you still have pungs of 1 dots and 3 dots and a single White dragon. West discards a White dragon and you win.

West, the discarder, pays 100 × 25 = 3,200. South separately pays 3 × 100 = 300 for the exposed kong.

Example 3: concealed seven pairs

Without calling anything you hold six pairs (1 and 3 characters, 5 and 7 dots, 9 bamboo, White dragons) and a single East wind. North discards an East wind and you win.

North pays 100 × 24 = 1,600. Had you self-drawn the East, the extra fan would make it 6 fan, and each of the three others would pay 3,200.

Common questions

Is there a minimum fan to win?

No. In MacePlay any complete hand can win, and every win is worth at least 1 fan.

Are Thirteen Orphans allowed?

Not in MacePlay's Push-Down Mahjong. There is also no little three dragons, pure straight or wind-pung fan. A winning hand is either four sets and a pair, or seven pairs.

Does a concealed kong break a concealed hand?

No, the hand still counts as concealed. But once you have any kong, including a concealed one, you can no longer win with seven pairs.

Does the dealer score extra?

No. The dealer keeps the deal after a win or a drawn hand, but scores the same as everyone else.

Play Push-Down Mahjong in MacePlay

MacePlay's Push-Down Mahjong is a four-player table where dice decide the first dealer. The result screen lists every fan pattern, the total and any kong payments, so a few hands are all it takes to learn the table. Tables start any time, with AI players filling empty seats. Taiwan Mahjong (16 tiles), Mahjong Duel and Mahjong Rush are there when you want a change.

MacePlay is for adults 18+ and for entertainment only. Virtual coins have no cash value and cannot be exchanged for cash or goods.

Ready? Open a table in MacePlay

Four-player Push-Down Mahjong. The result screen lists every fan pattern and kong payment.

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