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Guides & rules

Know the rules, enjoy the game more. Every guide matches the rules the MacePlay games actually use.

Counting tai in Taiwanese Mahjong

How to Count Tai in Taiwanese Mahjong: Full Table and Examples

Base, tai, dealer streaks and every scoring pattern in Taiwanese 16-tile mahjong (concealed self-draw, all pungs, half flush, flowers and more), with three worked examples.Read the guide →
Push-Down Mahjong rules

Push-Down Mahjong Rules: Winning Hands, Fan Table and Scoring

Push-Down Mahjong uses 136 tiles and no flowers: four sets and a pair, or seven pairs, wins. Calls, the full fan table, how fan become points and kong payments, with three worked examples.Read the guide →
Big Two rules and hand ranks

Big Two Rules: Card Ranks, Five-Card Hands and Scoring

The 3 of clubs leads, 2s and spades are high. How straights, flushes, full houses, four of a kind and straight flushes compare, why A-2-3-4-5 beats 10-J-Q-K-A, and how scoring works.Read the guide →
Dou Di Zhu rules

Dou Di Zhu Rules: Bidding, Combinations and Multipliers

One landlord against two farmers: bidding, robbing, doubling and showing; straights, pair straights, airplanes, four plus two, bombs and the rocket; and how the multiplier climbs, with examples.Read the guide →
Chinese Poker (Thirteen) guide

Chinese Poker (Thirteen): Setting Three Hands, Scoops and Special Hands

Set 13 cards into a 3-card front, 5-card middle and 5-card back without fouling. Hand ranks, bonus rows, scoops and sweeps, and the special hands you can declare.Read the guide →
Texas Hold'em hand rankings

Texas Hold'em Hand Rankings: From High Card to Royal Flush

All ten Texas Hold'em hands from best to worst, how kickers break ties, when the pot is split, why A-2-3-4-5 is the lowest straight, and how a hand plays out from the blinds to side pots.Read the guide →
Niu Niu rules

Niu Niu (Bull Bull) Rules: Making a Bull, Hand Ranks and Banker Bidding

Find three cards that make a multiple of 10 and the other two decide your bull. Bull 1 to Bull Bull, five small, bombs and five faces, tie-breaks, and how banker bidding works.Read the guide →
Baccarat rules and drawing table

Baccarat Rules and Drawing Table: Points, the Third Card and No-Commission Play

How baccarat points work, what a natural is, and exactly when Player and Banker draw a third card, in one table. Plus no-commission play, pairs and Super 6, with three hands dealt card by card.Read the guide →
Blackjack rules and basic strategy

Blackjack Rules and Basic Strategy: Hit, Stand, Double and Split

Blackjack points, soft and hard hands, hitting, standing, doubling, splitting and insurance, the exact MacePlay table rules (6 decks, dealer stands on soft 17, blackjack pays 3 to 2), a basic strategy chart and two examples.Read the guide →
Guandan for beginners

Guandan for Beginners: Wild Cards, Combinations and Bomb Ranking

Two decks, four players, two teams of partners. The level card and wild hearts, every combination from singles to plates, bomb and straight-flush ranking, and how finishing order and doubling are scored.Read the guide →
Run Fast rules

Run Fast (Pao De Kuai) Rules: Must-Beat, the Last-Card Rule and Scoring

Three players, 48 cards, 16 each: the 3 of spades leads and the first player out wins. Every combination from singles to airplanes and bombs, the must-beat and last-card rules, and how leftover cards, shut-outs and bombs are scored, with three examples.Read the guide →
Zha Jin Hua rules

Zha Jin Hua Rules: Hand Ranks, the 2-3-5, Blind Play and Comparing

Three cards each: how trips, straight flushes, flushes, straights, pairs and high cards rank, why a mixed 2-3-5 beats trips, why blind calls cost half, and how comparing and the cap work, with three examples.Read the guide →
Suoha (five-card stud) rules

Suoha (Hong Kong Five-Card Stud): Rules, Hand Ranks and Going All-In

Hong Kong stud uses only the 28 cards from 8 to A: one hole card and four face-up cards. Hand ranks, why a flush beats a full house, how suits break ties, who acts first and how going all-in works.Read the guide →
Dark Chess rules

Dark Chess Rules: Capture Ranks, Cannon Jumps and the King-Pawn Rule

All 32 pieces start face down and the first flip decides colours. Capture ranks from king to pawn, why a pawn can take the king, how the cannon jumps, and how wins, the 60-move draw and scoring work, with three examples.Read the guide →
Snakes & Ladders guide

Snakes & Ladders Guide: Ladders, Snakes, Four Levels and Square Multipliers

A 36-square board, four ladders, and a difficulty level that sets how many snakes there are. Every square has a multiplier, so you can stop any time or push for the finish. Where the ladders are, how the multipliers change, and three worked examples.Read the guide →
Mahjong Duel rules

Mahjong Duel Rules: Two-Player Mahjong, Fan Table and Scoring

Only characters and honours, 64 tiles, 13 each and no chows. How Mahjong Duel differs from Taiwan and Push-Down Mahjong, the full fan table, how fan become multiples, the 6-fan cap and kong payments, with three examples.Read the guide →
Pai Gow rules and rankings

Pai Gow Rules and Tile Rankings: Points, Splitting Your Hands and Settling

Thirty-two tiles, four per hand, split into a low and a high hand against the bank. Tile values, the Supreme pair, every pair, wongs and gongs, how equal points are broken, why ties go to the bank, and three worked splits.Read the guide →
Tui Tong Zi rules

Tui Tong Zi Rules: The 2-8 Bar, Pairs and the Half-Point White Dragon

Forty dot tiles, two per hand: bet on the First, Heaven or Last door against the bank. The 2-8 Bar, white pair, dot pairs down to Zero, the half-point white dragon and 9.5, how equal points are broken, and three example rounds.Read the guide →
Sic Bo rules and payouts

Sic Bo Rules and Payouts: Big and Small, Totals, Doubles and Triples

How to play three dice: why Big, Small, Odd and Even lose on a triple, payouts and combinations for totals 4–17, doubles, triples and single numbers, with three example rolls worked out.Read the guide →
European roulette rules

European Roulette Rules and Payouts: From Straight Bets to Red and Black

Single-zero roulette with 37 pockets: payouts for straights, splits, streets, corners, six lines, dozens, columns and even-money bets, the one formula behind them, what happens on 0, and three example spins.Read the guide →